LevelBir
Ana SayfaHaberlerİncelemelerRehberlerOyunlar
Ana SayfaHaberlerİncelemelerRehberlerOyunlar
LevelBir

Türkiye'nin en güncel oyun haberleri, detaylı incelemeler ve kapsamlı oyun rehberleri.

Kategoriler

  • 📰 Haberler
  • ⭐ İncelemeler
  • 📚 Rehberler
  • ✨ Özellikler
  • 🏆 E-Spor
  • 📱 Mobil

Hızlı Linkler

  • Oyun Veritabanı
  • Yaklaşan Oyunlar
  • Son İncelemeler
  • Oyun Rehberleri

Yasal

  • Hakkımızda
  • İletişim
  • Gizlilik Politikası
  • Kullanım Şartları

© 2026 LevelBir. Tüm hakları saklıdır.

Made with 💜 for gamers

LevelBir
Ana SayfaHaberlerİncelemelerRehberlerOyunlar
Ana SayfaHaberlerİncelemelerRehberlerOyunlar
All Mewgenics Legendary Unlocks And Endgame Rewards
Haberlere Dön
Haberler13 dk okuma

All Mewgenics Legendary Unlocks And Endgame Rewards

LevelBir Editör

Yazar

18 Şubat 2026
0
0

Are you curious about all the legendary and endgame rewards in Mewgenics? Your cat characters are able to unlock amazing goodies, provided that they survive their adventure runs. We've got all the det...

Are you curious about all the legendary and endgame rewards in Mewgenics? Your cat characters are able to unlock amazing goodies, provided that they survive their adventure runs. We've got all the details you need in this article, but be ready for a few spoilers along the way.Note: Assuming you're as curious as a cat, then everything that you need to know about Mewgenics can be found in our guides hub.How are class items and legendary rewards unlocked in MewgenicsThe facets related to progression have been discussed in our beginner's guide, but here's a quick refresher:Mewgenics' roguelite campaign is divided into three acts/chapters. Each chapter has two branches/sub-zones with end-of-act bosses.Eventually, you can complete quests to gain access to secret zones. These zones have bosses that you must defeat, too.When you clear (a) the acts that are normally available and (b) the secret zones, you obtain legendary rewards.These rewards are class-specific, which means you need to do adventure runs with various classes if you want to unlock everything that's available in the game.Additional rewards are acquired by beating secret bosses on hard mode, as well as clearing all zones with a particular class.Once a reward has been unlocked, it has a chance to appear in subsequent runs.Note: Due to all the challenges you have to tackle, we encourage you to visit our major bosses guide and progression quests guide, so you can prepare for future treks. Act 1 rewards: The Caves, Boneyard, and Throbbing DomainYou're going to obtain a bunch of Mewgenics class rewards upon clearing the branches in Act 1--i.e. the Caves and the Boneyard. These unlock additional class-specific active skills and passive skills, respectively. Later, upon reaching the Throbbing Domain, you'll receive unique head armor, too.Caves: Defeat SpinneretteCollarless: MetronomeTank: SuplexFighter: PawbreakerMage: Hyper BeamHunter: Ball of SpidersCleric: EtherealThief: Nail FlurryNecromancer: Summon ShadeDruid: Summon BearTinkerer: Mech SuitButcher: Slice and DicePsychic: SupernovaMonk: Hundred Hand SlapJester: More Tricks Up Their SleeveBoneyard: Defeat DybbukCollarless: Skill ShareTank: BouncerFighter: Dual WieldMage: ThreeHunter: Thrill of the HuntCleric: Evil PatronThief: First StrikeNecromancer: Servus MortemDruid: Suicide SquadTinkerer: Armor SpecialistButcher: IndigestionPsychic: Gravity WellMonk: UnstoppableJester: More Tricks Up Their SleeveThrobbing Domain secret zone: Defeat the Throbbing KingCollarless: Normal Ears - Grants +1 to all stats.Tank: Tank's Helmet - Gain +1 Shield and +1 Knockback damage.Fighter: Fighter's Helm - Gain +2 Shield; +15% chance to refresh your basic attack, movement, weapon, and trinket actions when you get a kill.Mage: Mage's Hat - Grants +1 INT. Gain +1 Charge each time you cast a spell.Hunter: Hunter's Cap - Grants +1 LCK. Your familiars gaint All Stats Up.Cleric: Cleric's Mitre - Gain +2 Shield. Your healing abilities restore +2 extra HP.Thief: Thief's Hood - Gain +5% dodge chance and crit chance. Your basic attacks inflict Bleed.Necromancer: Spider Hat - Spawn 2 Spiderlings whenever you destroy a corpse.Druid: Mushroom Hat - Inflict Confusion 2 on units that contact or attack you. Familiars you spawn inflict Confusion.Tinkerer: Scrapper's Hat - Gain +3 Shield. Spawn three random pickups when you break an item.Butcher: Flesh Shroud - Gain +1 Shield each time you heal. When you kill a unit or destroy a corpse, it becomes meat.Psychic: Tinfoil Hat - Gain +2 Shield. You become immune to Charm, Madness, Fear, and Confusion.Monk: Head Brand - Your movement action changes to Jump. If you land on a unit, deal 1 damage to it and bounce to an adjacent tile. This counts as an empty armor slot.Jester: Caps and Bells - Lose -3 LCK; triple the effects of your trinket.Note: Beating the Throbbing King on hard mode yields the Throbbing Crown. This is a head armor that causes tentacles to attack all adjacent tiles at the end of your turn. Act 2 rewards: Core, Moon, and the RiftThese Mewgenics legendary rewards come from the two sub-branches that are available: The Core and the Moon. Eventually, you'll gain access to a secret zone known as the Rift.The Core yields "Path" active skills. When cast or when you meet the requirements, that ability turns into a random active skill utilized by that particular class.The Moon grants "Soul" passive skills. When selected upon leveling up, the character's stats change based on a class' base attributes. The ability then turns into a random passive of that class.One example is Path of the Thief, which is a straight shot that deals only 1 damage. However, if that attack is a critical hit, it turns into a random Thief skill. Due to randomization, it's possible to obtain something awesome, like Assassinate or Venom Barrage. Alternatively, you could end up with something useless, like Steal Luck.As for the Rift rewards, these are all eyewear or face armor.Moon: Defeat the Man in the MoonCollarless: Collar of the VoidSoul active skills--i.e. Tank's Soul, Fighter's Soul, and so on.Core: Defeat the Coven/TormentorCollarless: Path of the VoidPath passive skills--i.e. Path of the Tank, Path of the Fighter, and so on.Rift: Defeat ChaosCollarless: Ordinary Whiskers - Grants +1 to all stats.Tank: Tank's Tattoo - All Knockback you inflict is increased by +2.Fighter: Fighter's Scar - Grants +2 Shield. You have a +15% chance to refresh your basic attack, movement, weapon action, and trinket action when you get a kill.Mage: Mage's Robe - Grants +1 INT. Gain +1 Charge when you deal damage with your basic attack.Hunter: Hunter's Monocle - Grants +2 range.Cleric: Cleric's Tears - Grants +1 Holy Shield. Gain +1 Holy Shield each time an ally is downed.Thief: Thief's Tattoo - Grants +5% dodge chance and crit chance. Your basic attacks inflict Poison.Necromancer: Death Mask - Get downed at the start of battle. Then, revive at the end of the first round with full HP and +2 Shield.Druid: Greenman Mask - Gain +3 Brace while standing in tall grass. Gain +3 mana regen while standing in water.Tinkerer: Scrapper's Mask - Grants +3 Shield. Gain +3 Shield when you break an item.Butcher: Iron Jaw - Grants +3 Shield. Counterattack melee attackers with a bite attack that deals +3 damage and Lifesteal.Psychic: Mystic Eye - You have a +25% chance to reflect projectiles. Your tile-targeted spells have +2 range.Monk: Face Brand - Each time you use your basic attack, gain +1 Shield. This counts as an empty armor slot.Jester: Clown Makeup - Lose -3 LCK. Triples the effects of your head armor.Note: When you defeat Chaos on hard mode, you'll receive the Crown of Chaos. This is a head armor that grants +2 rerolls when the wearer levels up. However, abilities from all classes are also offered when that character levels up. Act 3 rewards: The Past, the Future, and the InfiniteThe challenge ramps up considerably in Act 3. But, if you're patient (and lucky), you might just acquire these Mewgenics class rewards while you're at it.Completing the Past branch nets you legendary weapons for each class (with one exception).Completing the Future, meanwhile, provides you with legendary trinkets.As for the Infinite, well, unlocking it is part of an arduous progression quest. Upon clearing that secret zone, surviving characters receive their class' unique neck armor.The Past: Defeat DreadnoughtusCollarless: Lil' Kitty - Spawn a Flea familiar.Tank: Girder - A melee attack with Knockback 10 and chain Knockback. Usable once per battle. Grants +1 Brace while still usable.Fighter: Battle Axe - A melee spin attack that uses up your movement action.Mage: Staff of Flame - A Fire attack that inflicts Burn 5; once per battle.Hunter: Your next basic attack has +5 range, +100% crit chance, ignores Shields, and cannot miss. Usable once per battle.Cleric: Anointing Oil - Cleanse debuffs from yourself or an adjacent unit.Thief: Laced Needle - A melee attack that inflicts Poison 1. Can be used 3 times per turn.Necromancer: Staff of the Underworld - A melee attack with Knockback 1. Passive: Start each battle with a Zombie Cat familiar.Druid: Rain Staff - Spawn a large puddle of water anywhere.Tinkerer: Ball-Peen Hammer - A melee attack that, if targeting an ally, gives +1 use to all their items instead of dealing damage. Has a 5% chance to break when used to repair items.Butcher: Butcher's Cleaver - A melee attack with Cleave that can hit diagonally.Psychic: Bent Spoon - Pull any unit 1 tile toward you and deal 1 damage to it.Monk: Bo - A melee attack. On hit, jump forward 2 tiles.Jester: Ninny Stick (Trinket) - Reroll your other equipped items at the end of each battle. You can reroll your options when you level up.The Future: Defeat the MotherCollarless: Ball of Yarn - Spawn a Charmed Kitten with All Stats Up 2 at the start of each battle. (Part of Twine Set, not Collarless Set)Tank: Tank Juice - You lose -1 SPD. Then, for the rest of the run, all damage you deal has Knockback 2 and Chain Knockback 2.Fighter: Rage Juice - Gain +4 STR, +4 SPD, Brace 2, and Madness for the rest of the battle. Usable once per battle.Mage: Ring of Frost - Freezes tiles you walk over. You have a +25% chance to inflict Freeze on units that contact or attack you. Your Ice element damage is increased by +1.Hunter: Hunter's Flute - Spawn 2-3 random familiars on adjacent tiles; once per battle.Cleric: Holy Water - Heal +2 HP in an area.Thief: Lucky Coin Purse - Gain +2 LCK each time you obtain a coin.Necromancer: Satanic Bible - Heal +3 HP and gain +3 Charge each time you damage a party member.Druid: Druid's Whistle - Spawn a random animal familiar on a tile; once per battle.Tinkerer: Scrap Bag - Craft a temporary weapon at the start of the battle if you don't have a weapon.Butcher: Cookbook - When you kill a unit or destroy a corpse, it becomes meat.Psychic: Tarot Deck - Conjure a random single-use spell as a bonus ability.Monk: Empty Hand - Gain +3 Shield for each empty armor slot. When this breaks, gain +1 CON permanently; 4 uses left.Jester: Toy Gun (Weapon) - Use a melee attack with Knockback 10 and Chain Knockback that inflicts Bruise.The Infinite: Defeat the CreatorCollarless: Mundane Collar - Grants +1 to all stats.Tank: Tank Pads - Grants +2 Shield. Your knockback damage has a +10% chance to inflict Stun.Fighter: Fighter's Shoulder Pad - Grants +2 Shield. You have a +15% chance to refresh your basic attack, movement, weapon, and trinket actions when you get a kill.Mage: Mage's Scarf - Grants +1 INT. You gain +1 Charge each time an enemy dies.Hunter: Hunter's Quiver - Start each battle with +2 bonus attacks.Cleric: Cleric's Relic - Grants +1 Brace. You have a +15% chance to Fear units that attack or contact you.Thief: Thief's Cloak - Gain +10% dodge chance and +10% crit chance.Necromancer: Leech Necklace - Your spells inflict Leech 1 against enemies.Druid: Ring of Mushrooms - All of your abilities gain +1 area.Tinkerer: Scrapper's Backpack - Whenever you break an item, recover it at the end of battle with +1 durability. This excludes temporary items.Butcher: Hooked Necklace - Grants +2 Shield and +2 Thorns. Cleave units that contact you.Psychic: Diviner's Cloth - Adjacent allies have +25% dodge chance. Give +1 Charge to all adjacent allies at the end of your turn.Monk: Prayer Beads - Each time you take damage, gain +3 Brace until your next turn. This counts as an empty armor slot.Jester: Ruffle - Lose -3 LCK. Triple the effects of your face armor.Note 1: Defeating the Creator on hard mode nets you the Child's Crown, a head armor that turns your basic attack into the Holy element. It also allows your basic attack to heal allies.Note 2: Multiple victories against the Creator allow you to loot its body after the fight. You might just obtain amazing gear pieces, such as The Body (+7 CON), The Mind (+7 INT), and The Soul (+7 LCK). These unlock the Godhead item set bonus, which grants Eternal Life.Note 3: There's also one more quest that you should tackle upon reaching this stage of the campaign. It also concerns the Creator final boss and unlocking the game's true ending. Completion rewards: What do you get for clearing all zones with each class in Mewgenics?When you clear all zones/branches with a particular class, you unlock yet another class-specific trinket:Collarless: Skill Split - Gain a temporary copy of your first passive ability at the start of each battle.Tank: Tank Toy - Grants +5 Shield. You have the Trample attribute.Fighter: Steroids - Gain +1 STR permanently when used. For the rest of the adventure, you have a +2% chance to be afflicted by Madness at the start of each turn. 9 uses left.Mage: Spell Book - Gain +10 mana and conjure a random Mage spell as a bonus ability. 2 uses left.Hunter: Bag O' Seeds - Spawn grass, flowers, or brambles on an adjacent tile.Cleric: Prayer Card - You have a +33% chance to gain Holy Shield each time you take damage.Thief: Bag O' Bags - Throw a trash bag on adjacent tiles; 13 uses.Necromancer: Cambion Conception - Summon a half-sized copy of yourself that's AI-controlled and has 66% of your stats. 2 uses left.Druid: Tiny Cage - Spawn a random animal familiar at the start of each battle.Tinkerer: Fireworks - Emit 5x Sparkles when used. If you end your turn with zero mana, this gains +1 use. 3 uses left.Butcher: Sack O' Meat - Heal +4 HP on use. This gains +1 use each time you destroy a corpse. It has 2 uses by default.Psychic: BFF Bracelet - Permanently charm a non-boss enemy. It joins your party. This has 3 uses left.Monk: Tiny Pebble - Grants +10% dodge chance. You gain +2% dodge chance whenever you dodge an attack.Jester: Joker Card - Duplicate one of your equipped items.Note: Finally, assuming you've gone through every zone with every class in the game, you'll receive a special trinket known as The Box. When equipped, you're guaranteed to receive a chapter item--i.e. high-end loot--at the end of each battle.That does it for our guide on all class items and legendary endgame rewards in Mewgenics. The whole endeavor might've taken over a hundred hours, but we hope you enjoyed every moment with your rambunctious feline friends. If you still need help with other game mechanics, you should visit our articles about major bosses, invention/progression quests, and item set bonuses.Mewgenics has over a dozen classes, along with hundreds of skills and items, to keep future runs refreshing. You've got your work cut out for you, especially with countless potential synergies and random permutations. If you need more help, you can always take a look at our Mewgenics guides hub.
Paylaş:

LevelBir Editör

LevelBir ekibinden, oyun dünyasının en güncel haberlerini sizlere ulaştırıyoruz.

Tüm Yazıları Gör →

Yorumlar (0)

Yorum yapmak için giriş yapmanız gerekiyor.

İlgili Haberler

 One of the most impressive Star Wars mods in history just got a huge update, and co-op is on the table for the future: 'It has been almost a year-long journey to get to this point'
Haberler

One of the most impressive Star Wars mods in history just got a huge update, and co-op is on the table for the future: 'It has been almost a year-long journey to get to this point'

yaklaşık 1 saat önce

 Space Marine 2 players are not happy with its new $5 voice lines DLC: 'Just scummy as hell'
Haberler

Space Marine 2 players are not happy with its new $5 voice lines DLC: 'Just scummy as hell'

yaklaşık 1 saat önce

 Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
Haberler

Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'

yaklaşık 1 saat önce

Tüm Haberleri Gör

Bültene Abone Ol

Güncel oyun haberleri için e-posta bültenimize abone olun.

LevelBir

Türkiye'nin en güncel oyun haberleri, detaylı incelemeler ve kapsamlı oyun rehberleri.

Kategoriler

  • 📰 Haberler
  • ⭐ İncelemeler
  • 📚 Rehberler
  • ✨ Özellikler
  • 🏆 E-Spor
  • 📱 Mobil

Hızlı Linkler

  • Oyun Veritabanı
  • Yaklaşan Oyunlar
  • Son İncelemeler
  • Oyun Rehberleri

Yasal

  • Hakkımızda
  • İletişim
  • Gizlilik Politikası
  • Kullanım Şartları

© 2026 LevelBir. Tüm hakları saklıdır.

Made with 💜 for gamers